Ahn Graphics

Design Research: Build, Test, Repeat

デザインリサーチの教科書

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You need to know the right research method to see the idea

What is design research, why design research

In an era of constant change, it is not easy to predict the future. In this social environment, what kind of product should be designed, and how should it be designed? How should the necessary ideas be obtained and how should they be conveyed? The answer to these questions is research for designing products, design research.

The design field is expanding. Areas that were not considered the subject of design are now the subject of design, and as the roles that can be referred to as designers are becoming more diverse, the expertise required for design research is increasing accordingly. Design Research Textbook is an introductory book that will be helpful to everyone who conducts design research, including designers in a broad sense such as designers and design researchers, as well as planners, business developers, product developers, technicians, and customer success managers.

This book explains what design is and what products are by examining recent design trends. After understanding the reasons and background for the need for design research, it covers an overview of design research. That is, it shows what the characteristics are and in which areas design research can be utilized. Then, in the research progress order, a diagram necessary for understanding the content is added between detailed explanations, and interview examples that can be referenced for research survey methods are added. If you have learned the definition, background, and method, it is time to apply it to practice. Here, a project conducted by a company that actually conducts design research is added as a reference case.

Kiura Mikio

Born and raised in Osaka. He has two master degrees in computer science at Nara Institute of Science and Technology and design at Copenhagen Institute of Interaction Design. Currently, he runs his award-winning design studio ANKR DESIGN in Tokyo and designs new products and services with his clients. He thoroughly understands the Japanese manufacturing industry, as well as, the workflow of large companies and startups in Japan. He also has a profound knowledge of Japan’s unique culture and market. By maximizing his knowledge and experiences, he believes that he would be able to contribute significantly to attractive product development aimed at the optimization of user’s value and business feasibility.

Yun Jae-young

Yun Jae-young is a professor in the Department of Visual Design at Hongik University, where he designs and researches UX and HCI. He received his BFA in Visual Design from the Rhode Island School of Design and his MA in Human Computer Interaction and PhD in Computational Design from Carnegie Mellon University. He then worked as a UX Design Researcher at VMware in Silicon Valley. He currently teaches courses in user experience and interaction design, and consults for industry, government, and corporate clients.

Seo Ha-na

A Japanese translator and publishing editor who hovers between language and print. She considers language to be design, translating Japanese into Korean and plans books. She has worked in architecture and interiors, and after studying in Japan, she worked as an editor at Ahn Graphics. She has translated Rojinryoku, Who Made 501XX?, The Mina Perhonen Design Journey: The Circulation of Memory, An Encyclopedia of Tokyo Hotels, The Original Scenery of Harajuku in the 1970s, Walking with the Designer’s Mind, Talking to the Body, Dancing with Language, Manual on Street Observation, Hyperart Thomason, Low-Altitude Flight, If You’re Doing What You Love into Korean, and wrote A Strangely Longing Feeling (co-authored).
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