Graduated from the Department of Applied Arts at the College of Fine Arts, Seoul National University, and earned a Master’s degree in Book Arts from Camberwell College of Arts, University of the Arts London. Worked as a designer at LG Ad and as an art director at the publishing department of The Dong-A Ilbo. Currently serves as a professor in the Department of Visual Design at Hoseo University’s College of Arts. An invited designer at the Korea Industrial Design Exhibition, formerly served as Vice Chair of the Typography and Editorial Design Division at the Korea Society of Visual Information Design. Authored books include Korean Typography and Design Avant-Garde: Herb Lubalin. Translated works include Icons of Culture: Graphic Design, BOOK DESIGN, and Language & Typography.
Authors
Song Seong-jae
송성재
다른 사람들
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Graduated with a focus on visual design from the College of Fine Arts and the Graduate School of Hongik University. Through the Text Abstraction project, he explored new possibilities and real-world issues related to Hangul, gradually expanding his work to include research and activities from a social perspective. From 1988 to 1995, he studied the fundamentals of Hangeul design under Dr. Kong Byung-woo, a pioneer in the mechanization of Hangul. Since 1989, he has developed and implemented …
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Roel Klaassen
Roel Klaassen is Programme Manager at Premsela, Dutch Platform for Design and Fashion. Roel is a design enthusiast with an academic background in design, psychology and strategic management. At present he’s working on the People’s Republic of Design programme, a Premsela initiative that aims to stimulate the development of an open design culture. -
Chon Seung-il
An adjunct professor in the Department of Spatial Production at Kaywon University of Art and Design and an automata artist. As the director of Studio Mimesis and Automata Workshop, he is actively involved in animation, automata, and kinetic art through education, exhibitions, and various projects. He co-authored the book Automata Workshop and has showcased his work in notable exhibitions such as ‹Chon Seung-il’s Thinking Automata› (2017), ‹Goguryeo Mural Automata› (2017), ‹Friends of the … -
Hwang Seong-won
A translator and reproductive laborer, she values the quiet hours spent crafting necessary items with her hands as much as the time spent reading and reflecting. In spring, she sows seeds and learns from the subtle changes in the environment that often escape human perception. Her translated works include The Man Who Became a Goat , The Climate Casino , The Dispossessed , Living Alone , and The Happiness Industry . -
Bong Seong-chang
2005년 경향게임스에서 게임 전문기자를 시작으로, 지디넷코리아 산업팀장, 씨넷코리아 편집장을 거치며 IT 전문기자로, 매일경제TV 산업팀장과 비즈한국 산업팀장을 거쳐 경제 전문기자로 전문 영역을 꾸준히 확대해 왔다. 2017년부터 비즈한국에서 개최하는 ‘브랜드비즈 컨퍼런스’를 기획 총괄하며, 기업의 브랜딩 및 디자인 전반에도 관심이 많다. -
Hwang Su-hyun
A journalist for The Hankook Ilbo , she majored in Clothing and Textiles at Hanyang University. Her career spans magazines and weekly publications before transitioning to a daily newspaper, where she has been working as a journalist for a decade. Her reporting began with fashion and has since expanded to cover architecture, art, food, design, publishing, and pop culture. In 2014, she wrote the serialized feature Living in Small Houses , introducing compact homes across Korea. With a natural … -
Nagaoka Kenmei
Design activist, publisher of d design travel . Born in 1965 in Mororan City, Hokkaido, and raised in Agui Town, Aichi Prefecture. He participated in the establishment of the Hara Design Institute, Japan Design Center, and founded Drawing & Manual in 1997 and D&DEPARTMENT PROJECT in 2000. He later founded 60VISION and proposed branding styles beyond reprinting, such as Garimoku 60. Long-life design is the theme of his activities, which range from publishing to product development. He … -
Kwon Min-ho
Drawer, illustrator. He studied visual communication at Central Saint Martins and the Royal College of Art (RCA) postgraduate program. His work is based on drawing and new media, blurring the boundaries between illustration and fine art painting. He has worked with Factum-Arte, Bompas & Parr, Jotta studio, and RA in London, and has won awards such as the Jerwood Drawing Prize, V&A Illustration Awards, and RCA Sustain, a London design festival. He has presented and curated exhibitions … -
Koo Sang
Professor Koo, Sang has been researched for mobility and automotive design over 30 years since his career in Kia Motors Design Center either California Design Research Center as a senior designer, and now works as a professor at Hongik University. He got a doctor degree at the Graduate School of SNU for the first turn. He wrote 12 books related to automotive design and two long novels. Nowadays, he is writing design critique columns in Medias for every week. So far, they’ve collected more … -
Kim Ji-hun
He graduated from Hongik University’s Department of Mechanical Engineering and Hongik University’s International Design Academy (IDAS) and received his Ph.D. from KAIST’s Department of Industrial Design. He was a visiting researcher at the Hasso Plattner Institute of Design at Stanford University in the U.S. Since 2013, he has been working as an examiner at the Korean Intellectual Property Office’s Trademark and Design Office. -
Charles Wallschlaeger
In his long tenure at The Ohio State University (OSU), Charles A. Charles Wallschlaeger was instrumental in creating one of the first full-scale industrial design departments at the university level. In more than 30 years there – including 19 as department chair, Charles influenced countless students and design educators. -
Oh Seok-hui
Oh Seok-hui is an interdisciplinary engineer exploring metaverses, extended reality, user experience design, generative AI, games, and animation. He is currently a PD at the Cultural Contents Technology Promotion Center of the Korea Creative Content Agency, leading research and development projects and project planning in the field of cultural contents. As a professor of computer science at Gachon University, he has conducted research and development on augmented reality (AR), virtual reality …